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DropDash
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Devlog
Meet the Game!
May 19, 2019
by
kaleidoscoop
#game, #instructions
Meet Drop Dash through our new mini-instructions screen! The goal of each level is to get the water drop (which spawns from the water spout) to the bucket safely. However, various dangers block its wa...
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Tools to help you with game playing.
May 16, 2019
by
SamanthaCui
Don't know how to play the game? Don't worry! The help bar will teach you everything. Under every level, we designed several things to help the player with the process of game playing. - We have th...
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The start of each level.
May 16, 2019
by
SamanthaCui
After the player have placed all the tools they need, they simply press key 'space' to create the drop and start the game. You need a water tap or else where does the drop come from...
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The music we chose for our game!
May 16, 2019
by
SamanthaCui
#music
The music we chose for our game is a soundtrack from one of my favorite games Loco Roco. I found this link online to download it, I think it fits our game perfectly. uwauwau ~The Eaten Song~...
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How we did the level design for Drop Dash!
May 16, 2019
by
SamanthaCui
#design
For the different level design of our game, we first made sure how we want each level to develop. We want each level to be harder. Since we didn't have a tutorial level, we want the player to learn ho...
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New Sprites!
May 11, 2019
by
kaleidoscoop
#game update, #sprites, #character
Check out some of our new sprites for the game! We sketched these in Krita, an open source drawing canvas software, before uploading them to GameMaker Studio 2. These sprites are for the water droplet...
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Check out the Drag n Drop!
May 11, 2019
by
kaleidoscoop
#game feature, #user control
After much development and collaboration, it's finally time to share our drag n drop feature! For this strategy-based puzzle game, the user can place certain objects around the maze in order to help t...
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